![]() It goes to great lengths to drive in the point that you’re in foreign territory, although it just glosses over the established fact of the first Shenmue that Ryo doesn’t speak one bit of Chinese. You’ll run past European style brick buildings before coming across an Asian style bridge. The city is an odd mixture of Western and Asian architecture, since it’s a British colony populated by Chinese people. Hong Kong is a very different place than Yokosuka. The controls also feel less stiff than in the first game, although the scheme hasn’t changed at all, and Ryo still tends to get stuck in corners. At the beginning of each day, you’re also given the option to automatically jump to important areas, which cuts down on the random running around. When asking for directions, many people will also guide you there personally, making it much easier to find different locations, but their slow walking speed really puts your patience to the test. You can also buy maps for most of the areas, which are shown onscreen in the corner and drastically help navigation. If Ryo arrives for an event too early, he can choose to pass time automatically, so you don’t need to sit around doing nothing. On the surface, it seems as if only the setting has changed, but there are some minor improvements to the gameplay. Shenmue II doesn’t waste a second recapping the events of the original – within the first few minutes, Ryo steps off the boat and onto the foreign land of Hong Kong, searching for a martial arts master named Lishao Tao, as guided by Master Chen.
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