![]() I've tried to hide a bit – and that's why you've never head of me!Īre you actually interested in the story of how I got here? I decided to change my tack a bit, and come out of my shell, talk to the press. I realised that with this new era of funding, with Kickstarter, and even in general, it is important with the person who is making the game to be really involved with the community. I've honestly avoided the spotlight! But with Planetary, well, I am really passionate about making these kinds of games. If you look at the Monday Night Combat stuff we did when we founded Uber, you really won't see my name come up that much. I've honestly avoided being in the public eye. Jon Mavor: I've been involved with these games as “the guy behind the guy for a long time”, and mostly that's because I've been on the engineering side. I know a few people have been a bit “hey, that's not Chris Taylor” when they've realised the heritage of this project, but you have been heavily implicated in all these games over the years – what's the story? RPS: So I'm really interested in how you came to lead this project. The man making that happen is Jon Mavor, and I thought it well overdue for us to catch up with what he was up to, and why he is making one of the most exciting games of 2013. ![]() ![]() A stellar pitch, a cap doff to Total Annihilation, and the tech lead from Supreme Commander pouring all of his ambitions into it: few games can boast anything like this, and consequently this game threatens seismic effects in the RTS genre. Planetary Annihilation was undoubtedly one of the strongest Kickstarter projects to have appeared since Double Fine set off the goldrush.
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